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High-Performance Terrain Simulations in .NET

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Abstract: Gaea’s terrain engine powers some of the biggest productions in the world — from Star Wars, Star Trek, Alan Wake 2, Death Stranding to NASA's own simulations. Behind the beautiful, realistic terrain simulations is an engine that pushes .NET far beyond typical application workloads to handle billions of independent computations per build. This session focuses on the architectural and low-level techniques that make this possible: - Designing modular terrain processing engine. - Implementing SPMD (Single Program, Multiple Data) execution in managed .NET code for massive-scale simulation. - Building a custom memory management system (Spawning Pool") for predictable 🎥 See more from .NET Conf: https://aka.ms/dotnetconf-playlist 🔗 Links: .NET 10 — The most intelligent and unified .NET yet: https://aka.ms/dotnet10/ .NET Aspire 13 — Simplified orchestration for cloud-native apps: https://aka.ms/aspire13/announcement ASP.NET Core 10 — Modern, secure, and full-stack web development: https://aka.ms/asp/dotnet/2025 .NET MAUI 10 — Build beautiful apps on every platform: https://aka.ms/dotnet/maui/2025 C# 14 — A more expressive and productive language: https://aka.ms/csharp14/announcement/2025 F# 10 — Safer, faster, and more functional than ever: https://aka.ms/fsharp10/2025/announcement Visual Studio 2026 — Faster, smarter, and built for the future: https://aka.ms/visualstudio2026/announcement 🎙️ Featuring: Dax Pandhi Connect with .NET: Blog: https://aka.ms/dotnet/bl

Published 2025-11-14 · Watch on YouTube ↗
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