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Using Virtual Reality As a Compelling Media For Science Communication

Stanford ↗

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From the Interactive Media & Games Seminar Series: Anh-Hoà Truong, A Knight Journalism Fellow at Stanford University, discusses that although the the term “Virtual Reality” (or VR) became popular in the 1980’s, the technology itself has never been more consumer friendly. Thanks to systems like the inexpensive Google cardboard, the Samsung Gear VR, the Oculus Rift or the upcoming Valve/HTC Vive, interactive and immersive experiences are within reach. The array of VR applications are already wide: entertainment, tourism, phobias therapies, empathy or behavior research… This blooming media also represents a unique opportunity to think differently about how information can be presented. Therefore, the potential of VR simulations as engaging features to explore science stories is tremendous.

Published 2015-06-11 · Watch on YouTube ↗
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