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Turing Architecture: Integer vs. Floating Point Usage in Games | NVIDIA Interview

Gamers Nexus ↗

From the creator

We talk with NVIDIA about when INT32 vs. FP32 gets used in modern gaming and game engines. This is because Turing is better with scheduling the two than Pascal. Ad: Buy DeepCool's Captain 240PRO on Amazon (http://geni.us/q0RLjkD) Find our original architecture video here: https://www.youtube.com/watch?v=fpTzkrBUnGo We have a new GN store: https://store.gamersnexus.net/ Like our content? Please consider becoming our Patron to support us: http://www.patreon.com/gamersnexus ** Please like, comment, and subscribe for more! ** Follow us in these locations for more gaming and hardware updates: t: http://www.twitter.com/gamersnexus f: http://www.facebook.com/gamersnexus w: http://www.gamersnexus.net/ Host: Steve Burke Guest: Justin Walker Video: Andrew Coleman, Keegan Gallick Links to Amazon and Newegg are typically monetized on our channel (affiliate links) and may return a commission of sales to us from the retailer. This is unrelated to the product manufacturer. Any advertisements or sponsorships are disclosed within the video ("this video is brought to you by") and above the fold in the description. We do not ever produce paid content or "sponsored content" (meaning that the content is our idea and is not funded externally aside from whatever ad placement is in the beginning) and we do not ever charge manufacturers for coverage.

Published 2019-01-14 · Watch on YouTube ↗
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