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The Walking Dead: Saints & Sinners Hands-On!

Adam Savage’s Tested ↗

From the creator

We play through 30 minutes of the new virtual reality zombie shooter The Walking Dead: Saints & Sinners. Based on the comic book series, the game aims to be a deep VR adventure with a 15+ hour campaign and open world design. We chat with Skydance about how this zombie game differentiates itself and also makes use of a novel physics mechanic to give virtual objects weight. Shot by Joey Fameli and edited by Norman Chan Subscribe for more videos! http://www.youtube.com/tested Follow us on Twitter: http://www.twitter.com/testedcom Get updates on Facebook: http://www.facebook.com/testedcom Tested is: Adam Savage http://www.twitter.com/donttrythis Norman Chan http://www.twitter.com/nchan Simone Giertz http://www.twitter.com/simonegiertz Joey Fameli http://www.joeyfameli.com Gunther Kirsch https://guntherkirsch.com Ryan Kiser https://www.instagram.com/ryan.kiser Kishore Hari http://www.twitter.com/sciencequiche Sean Charlesworth http://www.twitter.com/cworthdynamics Jeremy Williams http://www.twitter.com/jerware Kayte Sabicer https://www.instagram.com/kaytesabicer Bill Doran https://twitter.com/chinbeard Ariel Waldman http://www.youtube.com/arielwaldman Darrell Maloney http://www.twitter.com/thebrokennerd83 Kristen Lomasney https://twitter.com/krystynlo Intro bumper by Abe Dieckman Set design by Danica Johnson http://www.twitter.com/saysdanica Set build by Asa Hillis http://www.asahillis.com Thanks for watching!

Published 2019-10-10 · Watch on YouTube ↗
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