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Red Dead Redemption 2 Stuttering, Hyperthreading, & Async Compute on PC

Gamers Nexus ↗

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This benchmark looks at Red Dead Redemption 2 PC mysteries involving stuttering, the 9700K (and hyperthreading), and async compute in XML settings. Sponsor: Corsair Virtuoso Wireless Headset (Amazon - https://geni.us/5T4Rm) Our other Red Dead Redemption 2 PC content is below! - #RDR2 Graphics Settings Deep-Dive: https://www.youtube.com/watch?v=SAwAP499YSQ - RDR2 CPU Benchmark: https://www.youtube.com/watch?v=z_ty-gajwoA - RDR2 GPU Benchmark: https://www.youtube.com/watch?v=yD3xd1qGcfo Our benchmarks for this video focus on some special use cases and explore the mysteries of Red Dead 2's PC release. The 9700K previously exhibited horrendous stuttering at framerates above a certain FPS threshold, but we hadn't previously defined that threshold (and this video does). We also related it back to the GTA V Intel i5 quad-core stutering issues, and have finally pinpointed that, no, this is not an issue specific to Intel or to a lack of hyperthreading, but rather a thread deficit and excess raw speed. Later in the video, we talk about async compute toggles in the settings (XML) file for the game, located in My Documents, Rockstar Games, and then Red Dead 2's settings directory. This testing shows async compute on vs. off for AMD (5700 XT) and NVIDIA (2070 Super, 2080 Ti). We will work with Eden Reforestation Projects to plant at least 10 trees PER ITEM purchased from the GN store during November: https://store.gamersnexus.net/ EVGA RTX 2070 Super (we used the NVIDIA FE) on Amazon

Published 2019-11-12 · Watch on YouTube ↗
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