9:54:07Pokémon - Lecture 7 - CS50's Introduction to Game Development 2018
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00:00:00 - Introduction 00:04:59 - Pokémon Demo 00:11:33 - StateStack 00:20:32 - StartState 00:23:32 - FadeInState 00:29:22 - DialogueState 00:33:23 - PlayState 00:36:11 - Grid-Aligned Movement 00:42:25 - Dialogue Revisited 00:44:13 - Level 00:46:13 - Triggering Encounters 00:50:09 - GUIs 00:52:36 - 9-Patches 00:55:10 - GUI Widgets 01:01:46 - Panel 01:03:25 - Textbox 01:08:49 - Selection 01:12:16 - Menu 01:12:50 - Party and Pokemon 01:22:19 - BattleSprite 01:23:58 - Shaders 01:28:45 - BattleState 01:37:55 - BattleMenuState 01:43:06 - TakeTurnState 01:56:10 - In Conclusion This course picks up where Harvard University's CS50 leaves off, focusing on the development of 2D interactive games. Students explore the design of such childhood games as Super Mario Bros., Legend of Zelda, and Pokémon in a quest to understand how video games themselves are implemented. Via lectures and hands-on projects, the course explores principles of 2D graphics, animation, sound, and collision detection using the LÖVE framework and Lua programming language. By course's end, students will have programmed several of their own games and gained a thorough understanding of the basics of game design and development. https://www.youtube.com/playlist?list=PLhQjrBD2T383Vx9-4vJYFsJbvZ_D17Qzh *** This is CS50, Harvard University's introduction to the intellectual enterprises of computer science and the art of programming. *** HOW TO SUBSCRIBE http://www.youtube.com/subscription_center?add_user=cs50tv HO
Published 2018-03-30 · Watch on YouTube ↗
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