12:33Overwatch 2: The Big Interview
From the creator
GameSpot sat down with game director Aaron Keller to discuss Blizzard’s new approach to Overwatch 2, which builds upon its predecessor to become a free-to-play, live-service game. #Gaming #Overwatch2 #Freegames 00:40 - What's the mood of the team all these years into development and coming off the alpha? 01:34 - What were your key objectives for Overwatch 2, and have they changed now the game is quite different? 02:36 - How do you think of Overwatch 2, given that you've presented it in a way that is now different from the initial pitch? 05:25 - How did the shift in vision and going free-to-play impact development and how did the Overwatch team adjust? 06:27 - Are there plans to change how you're going to be communicating with the community? 07:42 - You mentioned the cosmetics and new things coming to the store. Can you talk about the decision to lose loot boxes? 08:37 - For a lot of people the loot boxes were the proverbial carrot on the stick. What becomes that now for players? 09:03 - There's also Mythic skins. How are they going to work? 10:04 - What's the rollout of these going to be? 10:15 - Speaking of the new heroes, can you talk about Junker Queen? 12:03 - How feasible is a new hero every two seasons from a design, development, and production perspective and are you locked into [that timing]? 13:04 - The introduction of a new hero every two seasons also has major implications on the metagame. Are you pre-planning meta changes as well as pre-planning ne
Published 2022-06-17 · Watch on YouTube ↗
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