01:30Can you see the grey box? Sensory adaptation explained by Kit Yates #sciencedemo #optical #sensory
The Royal Institution
Today we’re going to talk about open world games. Open world games are different than most video games because although they often have goals and tasks, they usually encourage what is known as “emergent stories.” These are stories that weren’t planned by the game creators, but players create within the constructs of the game. And this leads to a completely different type of gameplay encouraging players to explore as well as socialize with others. Now, these types of games have been around for a while, but within the past couple decades they’ve seen incredible growth with games like Minecraft, Skyrim, and Grand Theft Auto, and this isn’t by accident - open world game also mirror the growth of the hardware that supports them. Want some Crash Course Games merch? Check out our beautiful Snake-inspired mugs! http://store.dftba.com/collections/cr... Also, Crash Course is on Patreon! You can support us directly by signing up athttp://www.patreon.com/crashcourse Thanks to the following Patrons for their generous monthly contributions that help keep Crash Course free for everyone forever: Alyssa Nolden, Mark, SR Foxley, Kristina Lavoie, Sandra Aft, Eric Kitchen, Simun Niclasen, Eric Knight, Ian Dundore, Brian Thomas Gossett, Nicholas Bury, Daniel Baulig, Jessica Wode, Moritz Schmidt, Caleb Weeks, Tim Curwick, Alex S, Brian Roberds, Mayumi Maeda, Jeffrey Thompson, Montather, Noora Althani, Steve Marshall, Kathy & Tim philip, Robert Kunz, Jason A Saslow, Jirat, Jacob Ash, Christ
Published 2016-10-01 · Watch on YouTube ↗
Availability and playback restrictions are controlled by the original channel.
01:30The Royal Institution
34:40
45:25
58:58
04:59
33:29
29:29BBC Learning English
Allow Google Analytics to measure visits. Your history stays in your browser. Privacy details