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MR Speaker Series: Shader Foundations

Microsoft Developer ↗

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This Shader Foundations talk will gently introduce shader development to people who have the following questions: - What is a shader? - How do I make a shader? (With emphasis on Unity’s shader lab syntax.) - How do I profile & debug shaders? - What shader considerations do I need to make for mixed reality? Cameron Micka, Principal Software Developer, Mixed Reality, Microsoft. Cameron is a software engineer who takes pride in empowering developers to achieve their artistic & creative ambitions. Cameron joined Microsoft in 2016 after developing video games for nearly a decade at LucasArts Entertainment, Fun Bits Interactive, and his own startup. At Microsoft Cameron’s role is to build tools for mixed reality developers and support the developer ecosystem.

Published 2021-10-08 · Watch on YouTube ↗
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