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Microsoft Developer
StereoKit is a code-first Mixed Reality engine, where quality API documentation is a critical core component! StereoKit uses a number of clever tricks to keep docs and samples easy to create and maintain, especially with limited time and resources. We'll discuss how to keep docs embedded in the code, using live code for samples, generating screenshots, recording and playback of Mixed Reality inputs for testing, and more! Nick Klingensmith is an experienced developer and educator specializing in tool development, graphics programming, MR, and Unity! With over 100 published games, he's worked on small arcade games, mobile high fidelity GPU pushing titles, all the way to massive networked social games. The tools he's published on the Unity Asset Store are also used in thousands of games, on just about every modern platform imaginable! Nick currently works for Microsoft as an engineer on the Mixed Reality Academy team in San Francisco and is the author of StereoKit and the Mixed Reality Lighting Tools.
Published 2022-04-14 · Watch on YouTube ↗
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