47:31Metal Gear Solid 4 PS3 Gameplay Frame-Rate Test
From the creator
We seem to get a lot of requests for this one, but the game actually pre-dates our frame-rate tools! Since we had a small amount of spare time, we put together this analysis of scenes from the first act of the game. We kick off with a cut-scene and you can jump straight to the gameplay clips starting at 01:45. MGS4 uses a double-buffer v-sync set-up. If it can render at 60fps (16ms frame-time), it will. If it can't sustain that, it drops to 30fps (33ms), then again to 20fps (50ms), then to 15fps (66ms). The switches can happen in a split-second resulting in some off-putting judder - as you can see by using the 60fps playback option. There's some really bizarre stuff happening in frame-time at 04:20... Metal Gear Solid 4 renders at 1024x768 native resolution. Any more requests for 'retro' performance analysis? Let us know! Subscribe for more console and PC tech analysis: http://bit.ly/DFSubscribe
Published 2015-06-11 · Watch on YouTube ↗
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