01:40Lessons learned from building Candy Crush for Windows 10 - CFS3007
From the creator
At King.com some of the most appreciated and widespread casual games are being built for several platforms including the Universal Windows Platform. With a native C++ game engine and a diverse stack of technologies, the games are continuously updated with new features and content always with a focus on quality and fun for the players. Building the Universal Windows Platform version included challenges such as rendering with OpenGL, integrating with Facebook, C++/WinRT migration, crash analytics, Store Services and build pipeline integration. Even though you are not building games, there’s several of tips and tricks to be shared!
Published 2019-05-09 · Watch on YouTube ↗
Availability and playback restrictions are controlled by the original channel.
Keep exploring Learn to Code
01:40
19:55Announcing General Availability of Azure Bot Service and Language Understanding service
Microsoft Developer
57:29
09:02
18:59
12:24How to provisioning IoT devices at scale with IoT Hub Device Provisioning Service
Microsoft Developer
14:41TWC9: Connect(); On-Demand, Dev’s Guide to Azure, Future Workspace, Furby Hacking and more...
Microsoft Developer