33:29Lecture 18: Puzzles
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MIT CMS.608 Game Design, Fall 2010 Instructors: Philip B. Tan, Jason Begy View the complete course: https://ocw.mit.edu/courses/cms-608-game-design-fall-2010/ YouTube Playlist: https://www.youtube.com/playlist?list=PLUl4u3cNGP61_JVg12Ukxft03EJ7xxdbR Puzzles are a popular type of game, characterized by a strict ruleset and (ideally) a single solution. They may appear on their own or embedded into a larger narrative, sometimes representing a similar real-life mechanism (e.g. unlocking a door). Related Resources: [CGD] Chapter 3 [CGD] = Brathwaite, Brenda, and Ian Schreiber. Challenges for Game Designers: Non-Digital Exercises for Video Game Designers. Boston, MA: Charles River Media/Course Technology, 2009. ISBN: 9781584505808. Kim, Scott. "What is a Puzzle?" ( http://www.scottkim.com.previewc40.carrierzone.com/thinkinggames/whatisapuzzle/index.html ) License: Creative Commons BY-NC-SA More information at https://ocw.mit.edu/terms More courses at https://ocw.mit.edu Support OCW at http://ow.ly/a1If50zVRlQ We encourage constructive comments and discussion on OCW’s YouTube and other social media channels. Personal attacks, hate speech, trolling, and inappropriate comments are not allowed and may be removed. More details at https://ocw.mit.edu/comments.
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