27:43How to kickstart your LiveOps experience with Firebase - Android Game Dev Show
From the creator
It’s called game development, not game finishing. If you want to operate a successful game you can’t stop when you hit the publish button. Learn how you can use Firebase to easily make your game configurable even after shipping. Then run A/B tests across your live player population to learn how you can make the best version of your game for your players. Finally this is put to the test in the game Bingo Blast to try to improve our AdMob revenue. Chapters: 0:00 Introduction 1:51 Project Overview 3:35 What is Remote Config? 4:01 Integrate Remote Config 6:09 What are User Properties? 7:54 Adding a User Property 9:38 Target Players based on User Property 10:38 Intro to A/B Testing 12:21 Bingo Blast’s AdMob Experiment 13:47 Optimizing Rewarded Ads 15:03 What Next? 16:31 So Long Friends! Resources: Flappy Bird Style" Example Game → https://goo.gle/3kX4INE Getting started with Google Analytics and Firebase in Unity → https://goo.gle/3hiJjw9 Push-free updates using Firebase Remote Config → https://goo.gle/2FBxMKo A/B Test like a Pro → https://goo.gle/2EavJwA Firebase Remote Config → https://goo.gle/3l1y9y9 Firebase A/B Testing → https://goo.gle/32eqXWX Google AdMob → https://goo.gle/34j0ES3 Firebase channel on YouTube → https://goo.gle/Firebase Firebase Unity Playlist → https://goo.gle/2SctFYN Follow @firebase on Twitter → https://goo.gle/34mQ9x1 Follow @pux0r3 on Twitter → https://goo.gle/2moBkWU Check out https://goo.gle/3iCCiGF to learn about these tools and more, an
Published 2020-08-28 · Watch on YouTube ↗
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