46:33Halo: Reach Size/Scale Frame-Rate Analysis
From the creator
Checking out some of the immense environments and draw distance in Halo: Reach and analysing performance implications. Read more about Reach technology here: Digital Foundry tech analysis: http://is.gd/iM475 Bungie/DF tech interview: http://is.gd/iM4bg
Published 2010-12-15 · Watch on YouTube ↗
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