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GDC 2014: Texture Wranglin': Getting your Android Game Assets Under Control

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Full playlist here: http://goo.gl/fq0X3F Bloated APKs make customers sad, and with more than 60% of sizes coming from textures, it's easy to see the culprit. Get your texture footprint back under control. This talk from Colt McAnlis focuses on advanced processing techniques to reduce PNG sizes; Migration to GPU formats, as well as WEBP; and advanced techniques for compressing sprite animations. For more information on Crabby: http://mainroach.github.io/crabby/

Published 2014-04-04 · Watch on YouTube ↗
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