10:57F1 2015 PS4 vs Xbox One Replay Frame-Rate Test
From the creator
Subscribe for more PC and console tech analysis: http://bit.ly/DFSubscribe Codemasters struggles to hit 60fps during F1 2015 gameplay, but it tries to preserve lower latency controls by unlocking v-sync and displaying frames as soon as they have completed rendering - often while the screen is refreshing, causing screen-tear. But in the replay sections, there is no need for fast controller response. Image integrity becomes more important, so Codemasters introduces a 30fps lock - strictly maintained by both PS4 and Xbox One. Read our article for more: http://www.eurogamer.net/articles/digitalfoundry-2015-f1-2015-performance-analysis
Published 2015-07-11 · Watch on YouTube ↗
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