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Digital Seriality: Code & Community in the Super Mario Modding Scene

Stanford ↗

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From the Interactive Media & Games Seminar Series; Shane Denson, Assistant Professor in Department of Art & Art History at Stanford University, considers how tools and methods of digital humanities — including “distant reading” and visualization techniques — can shed light on serialization processes in digital games and gaming communities. The vibrant “modding” scene that has arisen around the classic Nintendo game Super Mario Bros. (1985) serves as a case study.

Published 2017-01-30 · Watch on YouTube ↗
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