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Developer tools enable everyone to be productive | OD62

Microsoft Developer ↗

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Learn about developing accessible code, gaming for everyone, and inclusive storytelling. Amanda Silver, Microsoft CVP, Head of Product Developer Division, shares what Microsoft is doing to ensure everyone can develop accessible products. Sarah Bond, Microsoft CVP Game Creator Experience and Ecosystem and guest Stacey Jenkins, Game Accessibility Specialist, Ubisoft Paris Studio, discuss the importance of working with the community and inclusive game design. Jenny Lay-Flurrie welcomes Liz Plank, CEO, Filmmaker, Award-Winning Journalist, Author, and Executive Producer to highlight inclusive storytelling and the disability justice movement. Jump to: 00:00:00 Introduction 00:05:47 Demonstration 00:07:17 GitHub Copilot 00:07:53 Azure Cognitive Services 00:08:20 Voice Assistant 00:08:34 Computer Vision 00:08:59 Immersive Reader API 00:09:36 GitHub Codespaces 00:11:05 Demonstration 00:13:05 Demonstration: Working together to fix a bug in the code 00:15:28 Accessibility Insights 00:17:58 Interview #1: Angela Mills, VP Program Management, Game Creator Platform & Experiences Microsoft 00:27:44 Sarah Bond exposition 00:30:52 Empathy 00:36:08 BuildAbility (Minecraft Education Edition) 00:37:12 Accessibility feature tags and resources 00:38:19 Resource Hub and Xbox Accessibility Guidelines V3.0 00:40:14 Interview #2: Stacey Jenkins, Accessibility Project Manager (Ubisoft) 00:49:05 Interview #3: Liz Plank, AwardWinning Journalist, Author, CEO, Liz Plank Productions 01:05

Published 2022-05-27 · Watch on YouTube ↗
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