01:40Debugging - Troubleshoot in Godot & VS Code (Part 6 of 9)
From the creator
In Episode 6 of our Godot C# training series, we shift from building gameplay to diagnosing and fixing issues. Debugging is a critical skill in game development, and this episode walks you through the tools Godot and Visual Studio Code offer to help you track down bugs and understand what’s happening under the hood. You'll learn how to use Godot’s built-in debugger, visualize collision shapes, inspect live scene data, and leverage Visual Studio Code’s powerful debugging features — including conditional breakpoints, watch expressions, and the call stack. Whether you're troubleshooting physics, input, or timing issues, this lesson gives you the confidence to debug like a pro. ✅ What You'll Learn How to inspect live scene data using Godot’s Remote tab Using print, warnings, and errors to debug in Godot Visualizing collision shapes and physics bodies Setting and using breakpoints in Visual Studio Code Exploring watch expressions, call stack, and debug console Creating and using conditional breakpoints for cleaner debugging ✅ Resources GitHub repo with starter and final projects -https://github.com/microsoft/godot-csharp-essentials GoDot Website - https://godotengine.org/ ✅ Challenge Try adding a conditional breakpoint to your project that only triggers when a specific value is reached. Use it to pause the game at the right moment and inspect what’s happening. ✅ Chapters 00:04 - Debugging Mindset: Bugs Are Normal 00:36 - Godot’s Built-In Debugging Tools 01:03 - Inspecting Li
Published 2025-10-22 · Watch on YouTube ↗
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