23:24Coding Train Live 82: Physics Engines and Matter.js
From the creator
In this episode of The Coding Train, I provide an overview of physics engines. I a discuss a variety of libraries and the factors that go into picking an engine: 2D vs. 3D, collision detection, efficiency, etc. I also take a look at the JavaScript physics engine Matter.js. I discuss you how to use this library for collisions in a p5.js sketch. Timestamps: 20:28 - Intro to Physics Engines 54:40 - Q&A on Physics Engines 1:10:13 - Intro to Matter.js 1:55:56 - Conclusion/short Q&A 🚂 Website: http://thecodingtrain.com/ 👾 Share Your Creation! https://thecodingtrain.com/guides/passenger-showcase-guide 🚩 Suggest Topics: https://github.com/CodingTrain/Suggestion-Box 💡 GitHub: https://github.com/CodingTrain 💬 Discord: https://thecodingtrain.com/discord 💖 Membership: http://youtube.com/thecodingtrain/join 🛒 Store: https://standard.tv/codingtrain 🖋️ Twitter: https://twitter.com/thecodingtrain 📸 Instagram: https://www.instagram.com/the.coding.train/ 🎥 Coding Challenges: https://www.youtube.com/playlist?list=PLRqwX-V7Uu6ZiZxtDDRCi6uhfTH4FilpH 🎥 Intro to Programming: https://www.youtube.com/playlist?list=PLRqwX-V7Uu6Zy51Q-x9tMWIv9cueOFTFA 🔗 p5.js: https://p5js.org 🔗 p5.js Web Editor: https://editor.p5js.org/ 🔗 Processing: https://processing.org References: Box2D: http://box2d.org/ toxiclibs: http://toxiclibs.org/ Bullet Physics Library: http://bulletphysics.org/wordpress/ Cannon.js: http://www.cannonjs.org/ Matter.js: http://brm.io/matter-js/ This Dot Song: https://soundcloud.com/kris
Published 2017-03-03 · Watch on YouTube ↗
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