10:00:10CGI VFX: "Pulldownit 4 for Maya Released" by Thinkinetic | CGMeetup
From the creator
CGI VFX: Pulldownit 4 for Maya Released. http://www.cgmeetup.net/home/pulldownit-4-maya-released/ Pulldownit 4 for Maya has been released and comes with several new powerful features you can see explained in the video. Author: Esteban Cuesta, Pulldownit http://www.pulldownit.com But this release is not only about new features, the whole plugin has been updated and tuned for better performance and usability, there is now one single window gathering all fracture tools and one single window for all rigid bodies stuff, alleviating the burden of many open windows in previous version, new seams view in Shatterit mode and improved performance of fragments selection in advanced fractures, besides fracture solver is around 30% faster and much less memory is needed to cache simulations, and many other little things you surely will notice when using the tool, all of this makes this new release more responsive and with faster iterations when working in Maya. Below listed the most relevant highlights in Pulldownit 4. Shatter New Features: New Adquire Shatter style, new style to transfer a current shatter pattern to another object including animation keys, by using it you can apply the current shatter effect to a version of the model with different shaders applied or to a hi-poly version of the same model. New Shatter option for using a volume shape as source, now you can use any polygonal shape to constraint the shatter effect to its volume, this is especially useful when shattering
Published 2018-02-15 · Watch on YouTube ↗
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