01:40Building games with Unity and Azure
From the creator
Unity is a game development platform that allows you to create high quality 3D/2D games, and deploy them across mobile, desktop, VR/AR, gaming consoles or even the Web. In this episode we're joined by Cloud Developer Advocate, Brian Peek (@BrianPeek), who gives us some insight on building games with Unity. He shows how .NET developers can use their skills with Unity and also leverage cloud services in the backend. 01:30 - What is Unity? 04:31 - What's the process of going from project to native game? 07:46 - Does Unity support .NET standard libraries? 09:04 - (Demo) What is the development experience like? 15:22 - How do Visual Studio and the Unity editor work together? 16:52 - What are some additional services that game developers can use? 20:22 - What devices does Unity target? 21:25 - How does Unity compare to Xamarin? 22:23 - Where can we find helpful resources? Useful Links Unity Pro and Visual Studio Bundle: https://aka.ms/vsunitybundle Unity gaming platform: https://unity3d.com/ PlayFab: https://playfab.com/ Serverless APIs with Azure Functions: https://docs.microsoft.com/en-us/azure/azure-functions/functions-create-serverless-api?WT.mc_id=ondotnet-channel9-cephilli Vysor: http://www.vysor.io/ Azure for Game Developers: https://docs.microsoft.com/en-us/sandbox/gamedev/?WT.mc_id=ondotnet-channel9-cephilli Create a Free Account (Azure): https://aka.ms/azft-net
Published 2018-08-15 · Watch on YouTube ↗
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