37:44Breakout - Lecture 2 - CS50's Introduction to Game Development 2018
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00:00:00 - Introduction 00:03:44 - Breakout Demo 00:06:04 - Lecture Goal 00:06:54 - Breakout State Flow 00:08:27 - The Day-0 Update 00:08:42 - Project Organization 00:16:40 - The Quad Update 00:16:52 - Sprite Sheets and Quads 00:30:56 - The Brick Update 00:34:14 - The Bounce Update 00:49:14 - LevelMaker 00:51:04 - The Collision Update 00:52:12 - Paddle Collision 00:52:55 - Brick Collision 01:02:20 - The Hearts Update 01:10:21 - The Pretty Colors Update 01:16:28 - The Tier Update 01:20:45 - The Particle Update 01:27:50 - The Progression Update 01:32:17 - The High Scores Update 01:40:56 - The Entry Update 01:46:03 - The Paddle Select Update 01:49:07 - Next Time This course picks up where Harvard University's CS50 leaves off, focusing on the development of 2D interactive games. Students explore the design of such childhood games as Super Mario Bros., Legend of Zelda, and Pokémon in a quest to understand how video games themselves are implemented. Via lectures and hands-on projects, the course explores principles of 2D graphics, animation, sound, and collision detection using the LÖVE framework and Lua programming language. By course's end, students will have programmed several of their own games and gained a thorough understanding of the basics of game design and development. https://www.youtube.com/playlist?list=PLhQjrBD2T383Vx9-4vJYFsJbvZ_D17Qzh *** This is CS50, Harvard University's introduction to the intellectual enterprises of computer science and the art of programmin
Published 2018-02-09 · Watch on YouTube ↗
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