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Automated System Latency Test Methodology (NVIDIA Latency Analyzer Validation)

Gamers Nexus ↗

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This video serves a referential deep-dive for our future total system latency (we're coining "TSL") testing methodology, including NVIDIA Latency Analyzer/Reflex validation and LDAT testing. Sponsor: Teamgroup T-Force Vulcan 1TB SSD (Amazon: https://geni.us/vIKHLE) The GN Tear-Down toolkit sold out in 3 days! If you want to back-order the next round, grab one here: https://store.gamersnexus.net/products/gamersnexus-tear-down-toolkit We won't be running an article for this one, unfortunately, as it's far too long for us to find the time to work into a written piece, and also involves too many visual cues that require movement to really deliver the message well. Sorry! This is a testing methodology deep-dive that reviews and analyzes NVIDIA's new LDAT tool for latency testing. Specifically, the tool is meant as an easier-to-use replacement for the traditional high-speed camera system -- but because NVIDIA makes it, and because it can be used to test NVIDIA and competing products, we need to perform first-party validation on its trustworthiness. Fortunately, this tool can (1) be completely isolated such that it does not have any means of knowing what GPU is installed in the system, and (2) can be validated against standard high-speed camera approaches. We recently ran a piece where we conducted hundreds of test passes on a 1000FPS camera, and behind-the-scenes, we were also conducting those test passes on LDAT. It qualified. In this piece, we reran recent Google Stadia latenc

Published 2020-09-08 · Watch on YouTube ↗
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