08:22Ask GN 13: Star Citizen Threading, Dx12 Poor Performance
From the creator
Questions from this week's episode are timestamped below: 0:20 - charliebrownnz1: Shouldn't we be expecting better performance gains from the xbox one ports considering these were basically built from the ground up on a low-level api very similar to dx12? It was mind boggling that rise of the tomb raider was released without dx12 support at launch and the performance gain was miniscule if at all.? 02:30 - Drake Owens: Hi Steve, I have two 'Ask GN' questions:When will we see benchmarks of DX12 using one graphics card and the iGPU?What are your thoughts on the Windows Store/DX12 attempt to restrict third party add ons such as FRAP, mods etc.?? 04:58 - kaustubh: which is the weirdest issue you had with your pc so far?? 05:48 - perfectcircle1000: GN I have a question for the next episode of ASK GN, Is Star citizen Going to benefit from more than 4 cores? is the sweet spot for this game regarding number of cores going to be 6 or 8 cores with hyperthreading, what is your opinion? Star Citizen is looking like its going to be CPU intensive with all the in game mechanics/systems the developers are putting into the game. I ask because I'm looking to upgrade my PC very soon and I want to get the best performance I can for this game.? 07:40 - Amin Roazman: Are you ever going to change your attire ^^. Black shirt and blue jeans? Like our content? Please consider becoming our Patron to support us: http://www.patreon.com/gamersnexus Host: Steve Burke Video Production: Keegan Gallick
Published 2016-03-30 · Watch on YouTube ↗
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