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3ds Max to Maya Tutorial (Rigid Body Dynamics)

TheCGBros ↗

From the creator

Animation (export-import) Tutorial using the NVIDIA® PhysX® Rigid Body Dynamix solver, but this time creating a scene in 3ds Max then exporting it to the .fbx file format, then importing that into Maya.

Published 2011-08-28 · Watch on YouTube ↗
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