One of the hidden arts of game development is designing large scale systems in spreadsheets. In this episode we take a look at how the civilians in Watch Dogs 2 are able to make emotional responses and react to the world around them, powered by a spreadsheet containing thousands of unique gameplay rules.
[01:16] Spreadsheets & Video Game Design
[03:02] The Anecdote Factory
[06:06] Building Reactive Characters
[12:06] Rules of Attraction
This episode is derived from the following sources:
“Helping It All Emerge: Managing Crowd AI in Watch Dogs 2”
Roxanne Blouin-Payer, Game Developers Conference (GDC) 2017
AI and Games is a YouTube series on research and applications of Artificial Intelligence in video games. It’s supported through and wouldn’t be possible without the wonderful people who support it via Patreon and YouTube memberships.
Join our Discord Community:
Get yourself an AI and Games t-shirt over on Teespring!
You can follow AI and Games on Twitter:
Tweets by AIandGames
#WatchDogs #WatchDogsLegion #GameDesign