We’re excited to usher in the next era of VR gaming with the introduction of Oculus Quest, our first all-in-one VR gaming system. Oculus Quest will launch in Spring 2019 for $399 USD. Offering six degrees of freedom and Touch controllers, Oculus Quest makes it easy to jump right into the action—all with no PC, no wires, and no external sensors. We have over 50 titles in the works, including some of your favorite Rift games like Robo Recall, The Climb, and Moss.
With the introduction of Oculus Quest, we’ve completed our first generation of best-in-class VR headsets. Oculus Go remains the easiest and most affordable way to get into VR, while Oculus Rift leverages the power of your PC to push the limits of what’s possible. Thanks to Oculus Quest, we’re now able to combine the best of both worlds and welcome even more people into the VR community.
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This year’s Oculus Connect is all about celebrating how far the VR industry has come in the past five years—and looking ahead to an even brighter future—so it’s no surprise that we’d be revisiting Project Santa Cruz. Originally unveiled at OC3 in 2016, Santa Cruz was the very first prototype of VR’s standalone form factor. No HDMI cables connecting you to a PC, no external sensors, no need to drop in a phone—just put on a completely untethered headset and be instantly transported to any number of virtual worlds.
Fast forward to 2017, when we introduced two positionally-tracked controllers at OC4 for a glimpse of the magic of hand presence delivered by Touch delivered in a standalone form factor. Although we started off building an entirely new input device for Santa Cruz, we got some great feedback from the developer community, encouraging us to use the same input as Rift. It’s important that we make it easy for devs to build for both platforms to ensure the long-term health of the VR industry, and we’ll do more to unify our content ecosystems in the months and years ahead.